Melchor Shadewalker

"'I'm sorry, friends. Like I said... this was never about me.'"Melchor Shadewalker, known to most as Walker following the onset of his amnesia, was a human rogue and adventurer of the Hell Raisers adventuring party. Despite his missing memories, Walker was a remarkably capable rogue and weaver of spells, favoring necromancy and other offensive spells to destroy the denizens of Avernus. His powers and abilities were greatly amplified after replacing his left hand with the Hand of Vecna, which gave him the power to inflict deadly wounds via touch and allowed him to consume the souls of the recently deceased.

Having woken up with no memory in a tavern somewhere in Baldur's Gate, Walker found himself with only one guiding directive; that he had apparently promised Captain Darmin Zodge that he would assist in investigating the city's ongoing cultist problem. To this end, he was paired with Kaja, Bebop, and Roland, and succeeded in exposing Thalamra Vanthampur's treachery to the city.

During a stop in Little Calimshan, Walker encountered Morana Sharpmist, the woman who was supposedly his wife before his memory loss. Through this encounter, Walker learned that his son was apparently 'taken' by marauding death knights in service to a devil in Avernus, giving Walker a directive. Walker resolved to risk everything to return his son from Avernus, even against the gentle protests of his later companions Tadgh and Lulu.

Walker would soon receive direct contact from Zhermong Balorfist, the god of lies and trickery, revealing that he was a reincarnation of the god's mortality. In exchange for aid in his quest, Walker promised to act in Zhermong's name and interests during their time in Avernus. After outwitting Arkhan the Cruel and stealing the Hand of Vecna, Walker bonded to the evil artifact much to the shock of some of his companions, citing its use in helping him recover his son.

The travails of Avernus eventually took their toll. Walker was given two opportunities to stray from the dark path he had chosen; once when the Sword of Zariel was uncovered and seeking a wielder, and once more when a redeemed Zariel herself offered to allow the sword to transform him into a being of pure good. Walker refused both of these chances and accepted Zhermong's deal, taking Zhermong's place as a deity (a station that Zhermong had grown bored of) in exchange for aid in raising Elturel out of Avernus.

During his very brief tenure as a deity, Walker recovered all of his memories and realized in shock that his true personality was incompatible with the divine portfolio he had inherited. Unable to act on his portfolio and bereft of worshipers, Walker was unable to amass enough power to save his son from the demise he had met. In a fit of desperation, Walker spoke to the one entity he remained bonded to; Vecna, whose soul still resided in the hand. With what little hope he could muster, Walker surrendered his divine form to Vecna's influence, allowing Vecna to usurp godhood and assume the throne once held by Cyric and Zhermong before him.

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